3D Character Modeler
& Illustrator

Rocky portrait

Modeled in ZBrush

A likeness study of Sylvester Stallone's character Rocky.


Indiana Jones portrait

Modeled in ZBrush

A likeness study of Harrison Ford's character Indiana Jones.


Madden 17 - EA Sports

Character Artist

Created hard surface models for new helmet types and facemasks using scan and photo reference in Maya

The Halloween Troll

Modeled in ZBrush, Cloth simulated in Marvelous Designer

Original character concepts

Madden 15 - EA Sports

Character Artist

Cleaned photometric head scans in ZBrush, Textured and placed hair cards

NBA Live 16 - EA Sports

Character Artist

Cleaned photometric shoe scans in ZBrush, Cleaned colormaps for gear and created normal maps

Elder Male Portrait

Modeled in ZBrush

a quick project to further practice and refine sculpting human portraits.


Modeled in Maya , UVed and textured, Maya rigged character

For Jayden animation short

Arts and Algorithms

Generalist- Ninjaneer

Modeled Maya Environments for 3D Projection Mapping show in Titusville FL

Male Anatomy Study

Modeled in Zbrush , textured, UVed, and lit and render in Mental Ray

An exercise to study human anatomy, used ZApp Link and high res images to texture

The Masked Child

Modeled in Zbrush, textured, UVed, and lit in Mental Ray

In celebration of Dia de los Muertos. Experimenting with Maya hair.

Demon Rider

Modeled in ZBrush and Maya

practice ZBrush modeling of different cloths, skin, and Hard surfaces.

The Last Irish Snake

Modeled in ZBrush and ZApp/photoshop texture photoshop

The snake that St. Patrick missed

Copyright © 2016 Tony Ramos. All rights reserved.