3D Character Modeler
& Illustrator

Work Experience

Character Artist
-2016 Ubisoft
TBA

Character Artist
-2014 - 2016 EA Sports
Madden NFL15, NBA Live 16, Madden NFL17

CG Generalist
-2013 Ninjaneer Studios

Digital FX Intern
-2011 Crispin Porter + Boguskyn

Resident Assistant
-2008 - 2011 SCAD

 

Software

Modeling:
Autodesk 3ds max
Autodesk Maya
Marvelous Designer
Pixologic- Zbrush

Design and Texturing:
Adobe Photoshop
Adobe Illustrator
XNormal

Game Engine and Pipeline:
EA Ignite
GameChanger
Perforce

Compositing and Editing:
Adobe After Effects


Education

Savannah College of Art
and Design

Bachelor of Fine Arts, Animation
May 2011

Copyright © 2016 Tony Ramos. All rights reserved.