CG Character Artist
& GraphIc Artist

Killer Croc

Modeled in ZBrush/ 3dsMax

Real time render in Marmoset Toolbag.

 

Rocky portrait

Modeled in ZBrush

A likeness study of Sylvester Stallone's character Rocky.

 

Indiana Jones portrait

Modeled in ZBrush

A likeness study of Harrison Ford's character Indiana Jones.

 

Madden 17 - EA Sports

Character Artist

Created hard surface models for new helmet types and facemasks using scan and photo reference in Maya

The Halloween Troll

Modeled in ZBrush, Cloth simulated in Marvelous Designer

Original character concepts

NBA Live 16 - EA Sports

Character Artist

Cleaned photometric shoe scans in ZBrush, Cleaned colormaps for gear and created normal maps

Madden 15 - EA Sports

Character Artist

Cleaned photometric head scans in ZBrush, Textured and placed hair cards

Male Anatomy Study

Modeled in Zbrush , textured, UVed, and lit and render in Mental Ray

An exercise to study human anatomy, used ZApp Link and high res images to texture

Jayden

Modeled in Maya , UVed and textured, Maya rigged character

For Jayden animation short

Arts and Algorithms - 2013

Generalist- Ninjaneer

Modeled Maya Environments for 3D Projection Mapping show in Titusville FL

Elder Male Portrait- 2013

Modeled in ZBrush

a quick project to further practice and refine sculpting human portraits.

Demon Rider - 2012

Modeled in ZBrush and Maya

practice ZBrush modeling of different cloths, skin, and Hard surfaces.

Copyright © 2020 Tony Ramos. All rights reserved.